Wednesday, 9 May 2012
Tuesday, 8 May 2012
decided to go for basic textures for the moment and hopefully i will get to make it look nicer later on at some point, think i probably took on more than i could handle lot of movements i struggled with partially because of my rig and mess being parented together, made it difficult to detach parts from the character and when i duplicated a part it seem to fire of in a random direction.
i started with just doing a basic skeleton rig which i then added more bones to get better control creating thre extra joints on each foot so i could bring in a heel and toe twist as well as a heel, toe and ball roll. i found these added twist and rolls very useful with my characters movement especially some of the more tricky movements, i also added an extra bone in each arm to give a better wrist control for the character
going back to my rigging learnt alot from sultan how to do the rigging right, never done anything in maya before so was all new to me the way i would rig in softimage xsi was different to maya, i had to basic knowledge but sultan show me how to group my controls and joints not only did this make it easier to animate it also made my maya file tidier and easier to find objects.
rigging done etc
got my rig finished and i think its all good seems to be working alright, taken awhile to post this was awhile ago when i finished this been busy animating my piece. have to say had a few problems with the animation but im sure i sorted them. pictures will be uploaded soon
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